Warcraft Games History: Nothing Succeeds Like Success!
In 1994 the game developer from California, Blizzard Entertainment, after three years of company existence released its first undisputable hit. It was a real-time strategy Warcraft: Orcs & Humans. On 23 November the MS-DOS version was performed, and this is how the World of Warcraft was created.
1994 Warcraft: Orcs & Humans
- First released: November 1994
- Platforms: MS-DOS, Classic Mac OS
- Players: 1-2
From the release date, Orcs & Humans has quickly become a bestseller. Warcraft turned into classics right from the start, and never left its high pedestal. New standards for multiplayer games were established due to the game’s top class.
Warcraft: Orcs & Humans was immediately accepted by millions of gamers. The pickiest critiques appraised it with the highest marks and trophies. A flurry of awards possessed by the game speaks for itself:
- 1995 Premier finalist - Computer Gaming World
- Editors' Choice Award - PC Gamer
- Critics' Pick - Computer Life
- 1995 Best Strategy finalist - Academy of Interactive Arts & Sciences
- 1995 Innovations Award - Consumer Electronics Show, Winter 1995
- 92-percent rating - PC Gamer
And this list is not even complete!
As for the storyline, it captures right from the beginning, with its rich fictional world. The game takes place in the mythic kingdom of Azeroth, where the player needs to create a war machine for destroying enemies. You can choose which side to play for: the Humans or the Orcs. Depending on your choice, there can be 12 various scenarios. In each of them, you are going to explore wild forests, mysterious dungeons, and all other elements specific to a fantasy genre.
All the characters such as Knights, Archers, Clerics, Warlocks, Daemons, Elementals, and the Dead inhabit the kingdom of Azeroth and take part in the First War (or the first Great War). The outcome of the battle between the humans of the Kingdom of Stormwind and the orcs from Draenor clans depends only on player’s skills and resourcefulness.
1995 WarCraft II: Tides of Darkness
- First released: December 1995
- Platforms: DOS, Mac OS, Saturn, PlayStation, Microsoft Windows
- Players: single mode, multiplayer mode
It didn’t take long for fans to wait for the Warcraft sequel. Again successful and leading title on the market, Warcraft II took the majority of the PC gaming awards, such as Game of the Year and Best Multiplayer Game. Like its predecessor, it also gained only positive reviews. Over two million copies of WarCraft II were sold worldwide.
The storyline logically endures the events from the first part. Continue collecting resources and creating your army. You will definitely be going to need them as the Second War is coming! The Orcs called for help from the allies. Diligent trolls, mighty ogres, and brainy goblins joined their army to fight with Humans in the second Great War. However, the Humans are accompanied now with the wise elves of Quel'Thalas and adroit gnomes of Khaz Modan. The great fight of unprecedented scale is going to occupy not only land but sea and air as well.
It is again your turn to decide which side is more preferable for you. In the world of magic and swords, any playing role is valuable.
In 1996 Warcraft II: Beyond the Dark Portal appeared as an extension for Tides of Darkness. Among new features, the players found two fresh campaigns, a dozen of new heroes, and a few multiplayer maps.
In 1999, Warcraft II: Battle.net Edition incorporated Warcraft II: Beyond the Dark Portal with the Battle.net feature. This significant change meant the game entry into the online space. So that the players all over the world could start their gaming campaign versus each other.
2002 Warcraft III: Reign of Chaos
- First released: July 2002
- Platforms: Microsoft Windows, Classic Mac OS, Mac OS X
- Players: single mode, multiplayer mode
Seven long years Warcraft fans were pending for the third full of value release. And finally, their expectations were awarded. Long-awaited Warcraft III received 4,5 million pre-orders, over one million copies were sold already in the first month.
As a matter of fact, all the community was waiting for the sequel part much earlier. Blizzard announced Warcraft Adventures: Lord of the Clans yet in 1996, but in 1998 the project was canceled unfortunately for the fans. So all the previous developments were implemented in the Reign of Chaos.
The story takes place twelve years after the events of Warcraft II: Beyond the Dark Portal and brings you into the world of Azeroth, where the advent of demons happened.
The gameplay remained the same as at the first three parts. Nevertheless, a huge amount of novelties appeared. The players gained an opportunity to choose from 4 races to play. Besides savage Orcs and noble Humans, they gained access to control the Night Elves and the Dead. Unique heroes of each race with super abilities emerged in the new release.
Warcraft III: Reign of Chaos also appeared as the first game in the series with high-quality 3D-graphics. Creating and customization scenarios and maps with the Warcraft III World Editor became an important milestone in the game history.
In 2003 Warcraft III: The Frozen Throne - the official addition to the Warcraft III was released. It offered four fresh campaigns, new races and various improvements for the older ones.
2004 World of Warcraft
- First released: November 2004
- Platforms: Microsoft Windows, Mac OS
- Players: multiplayer mode
The tenth anniversary of Warcraft franchise was marked with the release of a massively multiplayer online role-playing game (MMORPG) World of Warcraft (WoW). It became the fourth version in the series with a bunch of extensions that were delivered in the following years. World of Warcraft became the most popular MMORPG in the world with dozens of millions of fans all over the globe. It is as well the most cash game of all times.
The fictional story unfolds in five years after the events of Warcraft III: The Frozen Throne. Unlike previous Warcraft series games, this one is not a real-time strategy, but a multiplayer online game. It allows the player to plunge entirely into the world of Warcraft. At the beginning of the game, the player creates a character choosing among thirteen races and eleven classes of its possible features. With your hero, you can explore Warcraft world, improve your skills, develop your character, and take part in missions of different complexity.
The process of acquiring reputation and completing missions in the competitive environment of the game turn World of Warcraft into a brand new gaming experience. Its Pay to Play business model doesn’t distract fans, on the contrary, the number of subscribers has no intention to stop growing.
The quantity of game extensions points at an inextinguishable interest to this prominent title:
2007 World of Warcraft: The Burning Crusade;
2008 World of Warcraft: Wrath of the Lich King;
2010 World of Warcraft: Cataclysm;
2012 World of Warcraft: Mists of Pandaria;
2014 World of Warcraft: Warlords of Draenor;
2016 World of Warcraft: Legion.
As you can see, there were no releases and extensions of Warcraft for the previous two years. Nevertheless, Warcraft fans all over the world were amused by the game’s screen version of Warcraft: The Beginning released in 2016.
The developers claim that there definitely will be improvements and innovations in the Warcraft series. The point is to make sure that permanent innovations do not overload the game and do not break already established mechanics. No matter how the game is going to change, it will still tend to the primary storyline.
Warcraft started as the RTS game and continued as MMORPG perhaps won’t come back to its origins. Many experts already predict the death of the RTS genre. Indeed, real-time strategies in their traditional understanding are definitely going through hard times. But the phenomenal success of Starcraft (RTS released by the same Blizzard Entertainment) convinces us that the future of RTS games is still not lost. So it’s too early to talk about Warcraft fading in RTS genre.